Fae Edge is built upon the FUDGE (Freeform. Universal. Do-it-yourself. Game. Engine) RPG system written by Stefan O’ Sullivan. The system uses words to describe stat values and results instead of numbers (though numbers can still be used). We call these values as Ranks and are arranged as thus, from the best to the worst:
Traditionally, FUDGE uses 4 FUDGE dice (4dF), which is 4 six-sided dice with each die having 2 faces with ‘+’, 2 faces with ‘-‘ and 2 faces blank, giving a roll range of -4 to +4.
Fae Edge uses a simpler implementation of the 4dF and instead uses 2 regular six-sided dice (2d6). Rolls in Fae Edge is calculated as 2d6-7, which results in a range of -5 to +5. The -5 roll result is treated as a Critical Failure (also an auto-failure no matter how high your stats are) while the +5 roll result is treated as a Critical Success (also an auto-success no matter how low your stats are).
To simplify, the role of the dice is to modify your stat Rank to be compared against a difficulty Rank to determine whether you succeed of fail at doing something.
To give an example of how this works, let’s say Sara, who plays an Imp called Resfar, wants to throw the dart to hit a bullseye in the tavern’s dart board. Resfar has a Dart Skill of Fair. The Game Master dictates that a result of Good or more would land the dart somewhere close to the middle. Sara rolls a 4 and a 1 on two dice, for a result of -2 (4+1-7=-2). If you look at the Rank table, from Resfar’s Fair Skill, the roll result of -2 would move this 2 Ranks down, to a Poor dart throw. Resfar’s dart went wild and didn’t even hit the broad side of the dart board, which prompted the laughter of the entire tavern and losing 5 gold pieces as part of his bet earlier in the process.
The final result can never be better than Superb, nor can it be worse than Terrible. The only result that is better than Superb is a Critical Success. Conversely, the only result that is worse than Terrible is a Critical Failure.
Fae Edge also re-purposed FUDGE points into aptly named EDGE points. Unlike FUDGE points where it can be spent for various effects, spending an EDGE point only has one function:
To change the final result to a Critical Success.
Scale is a difference adjustment to your stat’s Rank. For example, a Fair Toughness (Scale: 1) is equivalent to being one Rank higher for Scale: 0, or Good Toughness (Scale: 0). By default, the Scale value is 0. Scales can be negative as well. Some rolls may pit you against a difficulty Rank with a Scale value. The adjustment is always applied to your stat and not to the difficulty.
For example, let’s revisit Sara and Resfar again. Resfar has Good Arobatics (Scale: 1). He’s attempting a really tough obstacle course that the Game Master deem to be Scale: 1 and needs a Fair Acrobatics attempt to clear it. Since both Resfar and the obstacle course has Scale: 1, the Scale difference is 0 (1-1=0) and Resfar just needs to roll normally against a Fair difficulty. If another normal character would attempt it, (remember, normally the Scale is 0), they would have to make the roll at a penalty of one Rank lower instead (0-1=-1).
Regardless of the stat Rank adjustment, a stat cannot be adjusted as lower than Terrible nor can it be adjusted as higher than Superb.